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[[Category: | [[Category:Data Packs]] | ||
The '''More Mob Heads''' data pack makes all mobs which don't have a head in the game drop its head upon Player Kill. | The '''More Mob Heads''' data pack makes all mobs which don't have a head in the game drop its head upon Player Kill. | ||
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The Mob Heads are only obtained when a player kills the mob. | The Mob Heads are only obtained when a player kills the mob. | ||
At the moment | At the moment, there doesn't exist a <code>/give</code> command to obtain heads, so it's recommend using a sword enchanted with Looting (with the highest level possible). | ||
== Commands == | |||
{{NoCommandsNoUninstallation}} | |||
== Drop rates == | == Drop rates == | ||
* '''Drop Rate''' | * '''Drop Rate''' is the normal rate (if not using Looting) | ||
* '''Looting per level''' denotes the increase in rate with each level of Looting, i.e. a Looting per level of 1% denotes a 3% increase in rates with Looting III | * '''Looting per level''' denotes the increase in rate with each level of Looting, i.e. a Looting per level of 1% denotes a 3% increase in rates with Looting III | ||
* '''Total''' is the calculation for a sword with Looting III (Drop rate + 3 * Looting per level) | * '''Total''' is the calculation for a sword with Looting III (Drop rate + 3 * Looting per level) | ||
{{template:MMH_Drops_Table}} | {{template:MMH_Drops_Table}} |
Latest revision as of 23:42, 27 April 2024
The More Mob Heads data pack makes all mobs which don't have a head in the game drop its head upon Player Kill.
Obtaining Heads
The Mob Heads are only obtained when a player kills the mob.
At the moment, there doesn't exist a /give
command to obtain heads, so it's recommend using a sword enchanted with Looting (with the highest level possible).
Commands
This data pack does not have any commands. If uninstallation is required, just delete the zip from the datapacks
folder inside your world.
Drop rates
- Drop Rate is the normal rate (if not using Looting)
- Looting per level denotes the increase in rate with each level of Looting, i.e. a Looting per level of 1% denotes a 3% increase in rates with Looting III
- Total is the calculation for a sword with Looting III (Drop rate + 3 * Looting per level)